





It's been a long time since my last update, I'll be uploading some recent stuff in these days.
One of the latest projects I worked on (not related to game development) is an interactive solver for the famous Eternity II puzzle (www.eternityii.com). I coded it quickly in C# in less than 2 days, if you want to try it out...
You can select a cell and get a list of the available pieces and the appropriate rotations needed. You can assign/remove a piece from a cell. You can select if you want to view piece numbers or the actual images. If no piece is available for a cell, you can right click on the cell and the program will tell you if there's a piece that could fit but it's already in another cell (only implemented in the 'piece number' view atm). You can also save/load the board state.
When the program starts, it builds the pieces in memory from all the piece types, so it takes a few seconds to show up. If you download it and try to solve it, good luck!
Just a quick post on some stuff I've been doing...
XMapa - this is a small 2D game map editor I coded with Visual C# express. I used it to make a small map for an XNA game I hope I can finish for the DBP XNA contest. There's some stuff I would improve, but it will need to wait until I find some more time for it.
Ugobe Pleo - This is a cool real dino robot, I coded a small 3D visualization tool for a 3D dino model to test animation and other stuff. Can't show it here though due to NDA...
Hehe, this was just for fun and is sort of a work in progress, I've been playing a bit with ZBrush...
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Well, Creanimax 2006 is over but it was a GREAT time, I met a lot of nice people! and that's the most important thing.
I've created a special section for Creanimax stuff, it contains the slides, demos, and I will upload some photos soon.